Hey, I finally got to go back and work on Amp’s model some. I have here the WIP of his hands. I am looking for constructive criticism, and suggestions. (I’ve been told the thumb is too big, but I’m not sure).
Hey, I finally got to go back and work on Amp’s model some. I have here the WIP of his hands. I am looking for constructive criticism, and suggestions. (I’ve been told the thumb is too big, but I’m not sure).
hehehe, This reminds me of one of my really old projects I did about a robot trying to get over a cliff.
idk about the thumb it looks ok to me. The head looks like it could use a little more work though, and I think the feet should have bolt points like the thumb.
The thumb is big and awkward looking, but that is ok if that is what you are looking for.
If you are going for cute. You might try making the hand and finger bigger like the feet and keeping the thumb the same size (Big head, big eyes, little mouth and nose, big hands and feet = cute).
This guy is going to look so cool in motion, with those little legs…
I’d say the thumb is too long. Is it jointed anywhere except at the hand? I can’t tell.
One thing I would suggest, Cory, is doing some test to see home practical his hand is. From the look of it currently I don’t think he is really going to be able to pick up anything with the way his fingers and thumb are positioned and shaped.
Just something to think about.
Actually, I would say the thumb might be close to perfect, but when it’s sticking out at a 90 to the hand… It looks wrong. Angle it more toward the way the rest of the fingers are pointing. It’ll add more human design to it, and give you a fun joint to work on.
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-Daniel
D. Hagen wrote:Actually, I would say the thumb might be close to perfect, but when it’s sticking out at a 90 to the hand… It looks wrong. Angle it more toward the way the rest of the fingers are pointing. It’ll add more human design to it, and give you a fun joint to work on.
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-Daniel
Yes actually Daniel, the thumb will almost never be seen in this position in the film. all of the fingers at the base are connected by a ball joint giving them a good base rotation range of motion like human fingers. So just think of the thumb rotating 90 degrees on it’s local Z axis, and then it can flatten against the hand more like a human.