Dallas Lammiman wrote:
What kind of action are you thinking might need stunts? For the most part stunts are common sense (unless you are getting REALY fancy) and thinking through everything to make sure it is 100% safe and then building in a few fail safes.
I am not a professional stunt man, but I have done a good bit of stunt work on stage so I might be able to give you some tips on specifics if you can give any specifics.
Right now we have some chase sequences for certain. I am building the action sequences around what is safe and practical. Basically, I’m writing the script sans stunts for the first draft because the individual stunts are not essential to the storytelling—all this draft needs is to know that we’re getting away from the evil villains. I can add stunts as I find out what I can ask my actors to do - which is where this thread comes in.
This is the sequence of events in the script (the line of PLOT bubbles over to the right) Pardon the mess, this is my development bubbl document for everything.
The MC has to fight his way to the Spring of Estel, which looks right now to be a outdoor location in a county park out in the country a few miles away. There’s a real spring, there’s a metal container around there - really rustic, I thought it’d make the perfect steampunk spring, particularly with some colorgrading.
The Main Evil Bad Guy (Vincent) faces off with him at the spring. He needs to somehow knock MC (Tenniel) into the spring. I don’t know how. Vincent has a ray gun, and I don’t know what any other steampunk weapons are.
There’s a grate about 18-24” down, just deep enough that my uncle can reach the bottom and pick pennies up off the grate,but too deep for me when I was 10-12 to reach the bottom myself without getting my shirt wet. I was thinking that Tenniel could touch the grate and push himself back up onto his crutch using the grate for some momentum.
I don’t really have anything else. Just general “he must fight his way to the spring” and some places where we could stick some stunts if they make sense.
I was already planning on posting the script in Screenwriting once I get a draft done anyway
My goal is to make this fun for a group of energetic teenagers.
And here are 2 quick tips:
Knowing how to fall safely is a key component in a lot of simple stunts.
The “victim” is always in full control. For example when I grab someone by the hair and pull them to their feet, I am actually doing very little, in-fact, I am not really even holding any hair, I couldn’t make them do anything if I tried. The stunt is really in the hands of the person whose hair I am “grabbing”.
How do I put the ‘victim’ in full control?
I have got one shot written already that I cannot get around in which the MC is knocked over by his sister, who gets hit by a blaster bolt intended for him. Her fall is not onscreen (I am unsure how to tell someone to pretend that she got hit by something that we’ll add in post), but his is. I didn’t think of it until just now as being something to be concerned about, but now that I think about it, hitting a dirt or gravel alleyway could hurt.
How do I keep people from getting hurt?
And thanks to everyone else who posted while I was writing this, I’ll keep your advice in mind too.